Last updated on April 29, 2026
I want to be upfront: I’m not a fan of gacha games and never have been. Most gacha titles do more harm than good.
I went into The Seven Deadly Sins: Origin knowing this, with low expectations. What caught me off guard was feeling let down not by the game itself, but by what it could have been.
As a gacha game, it’s fine. As an adaptation of one of the best action manga of the last decade, it misses the mark.
A World That Looks Great
My first impression was actually good. I was surprised.
The game clearly had a substantial budget invested in it. Britannia’s world bursts with color and intricate detail, faithfully mirroring the source material. Enemy designs surpass typical gacha standards, while cutscene animations outshine even the anime seasons.

It looks like Genshin Impact at first glance, with its vibrant colors, open-world structure, and camera work. They’re all strikingly similar. That’s not inherently bad, but it makes the game feel less unique than it should.
You’re Not Playing as Meliodas
The main character is Percival, protagonist of Four Knights of the Apocalypse, the sequel series. This fits perfectly with the game’s story. It spans both the original manga and its sequel, which is a smart move.

The combat resembles gacha games, where you build a team and switch between characters in real time. The elemental system is straightforward to learn, while the mounts offer variety and perform effectively.
The problem is that every fight feels weak, despite playing in a world filled with supposedly super-powerful characters. Minor demons pose a big threat, turning random enemies that shouldn’t be problematic into real fights. The inconsistent power levels simply break the game’s magic.
Half the Cast is Missing
This is where the game loses me.
Many characters are original creations, not from the manga. I understand that from a business perspective. What’s unacceptable is the absence at launch of central story figures like Ban, Escanor, Zeldris, Estarossa and Elizabeth. They’re core to The Seven Deadly Sins, yet they’re simply gone.

Escanor was added later, but that’s not good enough. Launching a Seven Deadly Sins game without Escanor is like launching a Dragon Ball game without Goku. He’s essential to the series.
The Music Doesn’t Fit
The original anime featured music that was deeply emotional and tied to specific story moments. The game’s soundtrack makes an effort, which I appreciate, but it feels disconnected from the narrative. Escanor’s theme sounds like generic character music, not for someone as powerful as the sun, and the emotional impact is simply missing.

Final Verdict
The Seven Deadly Sins: Origin is no gacha game. It looks stunning and plays decently.
As an adaptation of a legendary manga, it falls short. The world shines, but most characters are absent. Power fantasy delivers, yet the music falls flat.
Netmarble’s fumbled this before. Maybe next time they’ll nail it.
Score: 6.8 / 10
I’m passionate about books and video games. These two great passions represent, for me, a boundless universe where I can “escape” from reality whenever I need or want to. There are so many stories, worlds, and landscapes where I can instantly teleport that I don’t think a whole lifetime would be enough to explore them all (though it would be my greatest dream to be able to).