Last updated on January 9, 2026
Arrowhead Game Studios ended 2025 on a high note, with Chief Creative Officer Johan Pilestedt outlining ambitious “sequel-level” dreams for Helldivers 2 during the “Democratic Conversation” Q&A. Far from a game in maintenance mode, HD2 remains a platform for massive growth, directly addressing fan calls for larger-scale galactic warfare. Pilestedt’s candid 30-minute chat dove into community wishlist items, emphasizing interconnected experiences over isolated missions.
Fan-Driven Q&A Insights
Hosted on the official Helldivers 2 YouTube channel, the event kicked off with Pilestedt affirming the team’s view of HD2 as an evolving platform: “You’ve said the team views Helldivers 2 as a platform to grow.” Questions zeroed in on “big features,” prompting straightforward answers on squad expansions and map redesigns. This no-BS dialogue builds trust, showing Arrowhead listens to players pushing for deeper co-op chaos.
8-Player Raids: Doubling the Mayhem
A headline idea: missions supporting 8 Helldivers, transforming 4-player squads into full platoons. Pilestedt called it a perfect fit for “sequel-esque” ambitions, ramping up tactics like stratagem sharing and role division amid horde swarms. Fans crave this for intensified pressure on objectives, though CEO Shams Jorjani previously nixed it over performance fears—yet Pilestedt revives the dream. Such raids could redefine HD2’s signature friendly-fire frenzy and squad synergy.
Vast Open Worlds and Cross-Team Action

Pilestedt painted open-world maps where squads roam shared spaces, bumping into allies for organic team-ups: “Larger open-world maps where you maybe come across other Helldiver teams to then take on bigger challenges together.” One team’s success—like clearing a bug nest—could dynamically aid nearby groups, creating a living warzone. No more siloed drops; this fosters true Super Earth unity, amplifying the live-service metagame.
Bonus Wishlist: Mechs and Vehicles
The CCO didn’t stop at scale—he nodded to customizable mechs and vehicles, long-time community staples. Picture tweaking walkers for anti-tank roles or orbital spam-proof transports, blending personalization with HD2’s destruction porn. These align with Arrowhead’s co-op roots, potentially via warbonds or major orders, keeping progression fresh. Pilestedt stressed these as aspirational, gauging fan buy-in before commits.
Stingray Engine Roadblocks Explained

Reality check: HD2’s Autodesk Stingray engine, discontinued in 2018 after Bitsquid rebrand, hampers big swings. Limited experts mean slow fixes—contractors cycle every 10 months, bottlenecking networking for 8-player sync or open-world streaming. Pilestedt implied engine swaps aren’t viable mid-cycle; these features might land in expansions or HD3. Past issues like server crashes and drag bugs trace here, explaining cautious pacing.
Unreal Engine 5: Arrowhead’s Next Frontier
Parallel to HD2 dreams, Arrowhead builds a new co-op shooter on UE5—standalone, with fresh progression. Job posts for UE5 designers signal polish, dodging Stingray woes for smoother multiplayer. This expands the studio without starving HD2 support, proving resource depth post-Sony acquisition.
Galactic War’s Bright Horizon
Pilestedt’s vision cements HD2 as a franchise cornerstone, blending live ops with transformative depth. From 8-man raids to mech tweaks, these fuel speculation on 2026 roadmaps amid ongoing warbond drops. Jump in now—shape the democracy you want to see in Super Earth’s endless fight.